WHO WILL WIN?
Tapir
WHEE-SQUEAK
Armadillo
GRUNT-SCRITCH
THE SETUP

Tapir vs Armadillo

Tapir
Tapir
Armadillo
Armadillo

Pretend a tapir and a armadillo meet in grassland. Look at the facts. Then you pick.

Would they meet?

Almost never. Their homes sit next to each other.

This is pretend and based on facts. Real animals usually hide or leave.

Read the facts. Make your card. The page waits to pick.

Corner A

Tapir

Tapirus terrestris · A forest tank with a mini trunk.

Tapir
Home
South American rainforest · Lives in South America
Food
Plants
Group
Lives alone
Size
Tapir is big.

Browser with a mini-trunk.

Nose and hearing in thick green.

Shy tanklet.

  • Tapir is big and fast.
  • Leaves, fruit, and shoots.
  • Jungle near water.

Family: Horses and rhinos.

Corner B

Armadillo

Dasypus novemcinctus · A walking helmet that sometimes becomes a soccer ball.

Armadillo
Home
Americas grassland and scrub · Lives in North America / South America
Food
Plants and meat
Group
Lives alone
Size
Armadillo is small.

Bug vacuum.

Nose-first.

Startle, ball up or bolt.

  • Armadillo is small and fast.
  • Insects, grubs, and the occasional small snack.
  • Warm country with soil soft enough to mine.

Family: Sloths and anteaters.

TO SCALE!

SIZE & WEIGHT

Stand them next to a grown-up. Who is bigger and heavier?

1.70 m

Grown-up

1 m

Tapir to scale

Tapir

0.30 m

Armadillo to scale

Armadillo

Height to scale. A grown-up is 1.7 m.

Tapir250 kg

About as heavy as a pony, with a nose that does extra homework.

Armadillo6 kg

About as heavy as a small melon wearing a knight costume.

Tapir

1 m · 250 kg

Tapir is big. 250 kg.

Armadillo

0.30 m · 6 kg

Armadillo is small. 6 kg.

Kilograms are honest. A small animal can still have a strong tool.

Who would you pick for size?

TOOLKIT!

TOOLS

Teeth, claws, horns, venom, kick — what tools do they have?

  • Weapon: Charge plus chomp
  • Armor: Thick hide
  • Senses: Nose and hearing in thick green.

Tapir · labeled field diagram

  • Weapon: Digging claws
  • Armor: Bony banded shell
  • Senses: Nose-first.

Armadillo · labeled field diagram

Tapir250 psi bite
Armadillo80 psi bite

Tapir

Charge plus chomp

Tool: charge plus chomp. Bite: 250 psi.

Armadillo

Digging claws

Tool: digging claws. Bite: 80 psi.

A bite number is only one tool. Coils and kicks count too.

Whose tools would you trust?

ZOOM!

SPEED

Who gets there first?

Tapir
48 km/h
Armadillo
48 km/h
Tapir48 km/h
Armadillo48 km/h

Tapir

48 km/h

Tapir can go 48 km/h. That is fast.

Armadillo

48 km/h

Armadillo can go 48 km/h. That is fast.

A fast animal can miss. A slow one only has to connect.

Who takes the speed card?

HOME MAP!

HOME

They meet in grassland. Who is built for this place?

N. AmericaS. AmericaEuropeAfricaAsiaAustraliaAntarctica
TapirArmadilloBoth

Meeting biome: grassland. Colored land is where each animal actually lives.

Tapir

Can handle it · Lives in South America

Tapir's home is the south american rainforest, not grassland.

Armadillo

This is home · Lives in North America / South America

Armadillo lives in places like grassland.

Almost never. Their homes sit next to each other.

Who gets the home point?

MENU!

FOOD

How do they get lunch?

Tapir
Plants · Browser with a mini-trunk.
Armadillo
Plants and meat · Bug vacuum.

Tapir

Plants · Browser with a mini-trunk.

Leaves, fruit, and shoots.

Armadillo

Plants and meat · Bug vacuum.

Insects, grubs, and the occasional small snack.

A plant eater is not 'safe.' Hippos and elephants still end arguments.

Whose hunting or defending helps more?

MOOD!

MOOD

Alone vs team. This rumble is one vs one.

Tapir
Lives alone
Armadillo
Lives alone
Tapir5 grit /10
Armadillo5 grit /10

Tapir

Lives alone

Shy tanklet. Grit: 5/10.

Armadillo

Lives alone

Startle, ball up or bolt. Grit: 5/10.

Pack and pride animals lose their backup in a 1-v-1.

Who is better for a solo meeting?

PING!

BRAINS

Who notices first and thinks next?

Tapir
5/10
Armadillo
4/10
Tapir5 brains /10
Armadillo4 brains /10

Tapir

5/10

Nose and hearing in thick green.

Armadillo

4/10

Nose-first.

In the wild, brains often mean leave before it starts.

Who would you score for noticing?

COUSINS!

FAMILY

Who are they related to?

Tapir
Tapirus terrestris
Armadillo
Dasypus novemcinctus

Tapir

Tapirus terrestris

Horses and rhinos.

Armadillo

Dasypus novemcinctus

Sloths and anteaters.

Cousins are clues, not a score.

Not a fight point. Who has the wilder family story?

WILD CARD!

SPECIAL

What special move did they evolve?

Tapir
Snorkel Splash-Off
Armadillo
Shell-Up Sprint

Tapir

Snorkel Splash-Off

The snout is a mini trunk.

Armadillo

Shell-Up Sprint

First they jump straight up — a surprise pop.

A secret move here is a real wild tool, not a video-game combo.

Whose special move would change the meeting?

YOUR SCORECARD

Your scorecard

Tap who has each fact. Then tap who you think wins.

  • SIZE & WEIGHT

  • TOOLS

  • SPEED

  • HOME

  • FOOD

  • MOOD

  • BRAINS

  • SPECIAL

Your card: Tapir 0 · Armadillo 0 · still open 8

Who wins the meeting?

Keep going for the pretend meeting, then the science pick.

FWOOSH!

THEY MEET

Tapir runs first. Armadillo does not race. They wait in grassland.

Pretend · fact-based · not a gore-fest

KICK!

THE TOOLS SHOW UP

Tapir is heavier. Armadillo uses digging claws. Nobody is keeping a gore score.

Pretend · fact-based · not a gore-fest

STOOMP!

SPECIAL MOVES

Tapir tries the Snorkel Splash-Off. Armadillo tries the Shell-Up Sprint. Keep your card. The last page is next.

Pretend · fact-based · not a gore-fest

THE SCIENCE PICK

Tapir!

A STOMP

You skipped a final pick. The facts still stamp a champ.

On grassland, Tapir wins. Tapir is a lot heavier. Armadillo would still win some meetings at home.

In the wild, most animals skip a fight. We still judge who the bodies and the place would favor.

Science card: Tapir 5 · Armadillo 2 · ties 1.

Your card: Tapir 0 · Armadillo 0.

The last page follows the whole animal — body plus home — not one bar chart.

Send this fight

A friend can read the same facts.

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